Prerequisite: Must be attuned to the Flame of Allure
You have unlocked a deep, resonant magic tied to desire and captivation. You gain the following benefits when using the Flame of Allure as a spellcasting focus:
Spark
Soul of Adoration: Your spell attack rolls and spell save DCs gain a +2 bonus when you use the Flame of Allure as a spellcasting focus. You may learn Enchantment spells from any class list. Creatures immune to the charmed condition instead make their saving throw with advantage.Soulfire Burn (1/Day): When you cast a damaging spell, you can ignite your soul to empower it. The first time the spell deals damage (e.g. Magic Missiles first dart, Wall of Fire the instance it is summoned), add extra damage dice equal to your proficiency bonus multiplied by 1d8. You then take untyped damage equal to the extra damage dealt. This damage cannot be prevented or reduced, and it does not trigger Concentration checks.
Whisper of Want: As an action, you plant a false belief in the mind of a creature you can see within 60 feet. The creature must succeed on a Wisdom saving throw or internalise a minor preference or conviction of your choice such as: they don’t want to go to work today, that they find you charming, that they favour a certain colour or food. The belief feels entirely genuine and cannot be detected without Detect Magic or similar magic. It lasts until dispelled. You can have a number of Whispers active simultaneously equal to your proficiency bonus. When you go over this capacity, you can choose one Whisper to end. Sudden Betrayal (Prof. mod/day): As a bonus action, you exploit a crack in the loyalty of a creature within 60 feet. The creature immediately uses its reaction to move up to its speed and make one weapon attack or cast a cantrip against a creature of your choice within its reach or range.
Enkindled
Heart Thief's Soul: Your spell attack rolls and spell save DCs increase to +3. You may learn Enchantment spells from the Wizard and Bard spell lists in addition to your own. Creatures immune to the charmed condition instead make their saving throw with advantage.
Heart Thief's Soul: Your spell attack rolls and spell save DCs increase to +3. You may learn Enchantment spells from the Wizard and Bard spell lists in addition to your own. Creatures immune to the charmed condition instead make their saving throw with advantage.
Improved Soulfire Burn (2/Day):The damage die increases from 1d8 to 1d10.
The Universal Language: You can communicate with any creature capable of thought, regardless of language or their normal capacity for speech. This does not grant you additional ability to compel them, only to be understood and to understand. Creatures affected by any of your Enchantment spells can also communicate back to you in this way for the duration of the effect. You treat any creature affected by your spells as a humanoid.
You are My Valentine (1/day): As an action, you target one creature you can see within 120 feet, forcing them to make a Wisdom saving throw. This is a charm effect and counts as an eight-level spell for Dispel Magic. On a failure, they are charmed by you and fall deeply, unconditionally in love with you for 1 hour. While under this effect, they will not willingly harm you and follow your requests to the best of their ability though they won’t do anything they won’t do for love. At the end of the hour, they must make a second Wisdom saving throw. On a failure, you may issue one last command they will carry out immediately, including, if you choose, commanding them to cut out their own heart and present it to you. On a success, the effect ends and the creature is aware they were magically compelled.
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