Decades spent as an investigator for the Department of Unnatural Affairs have left you with a catalog of tried-and-true combat procedures. Whether you're facing a werewolf, a skinwalker, or something no one has ever documented before, your instincts take over, allowing you to rapidly assess the situation and execute the protocol best suited for the encounter.
Once per combat, you may activate one of the following protocols as a Bonus Action. Once a protocol has been activated, you cannot activate another until the start of your next combat.
Protocol Alpha: Weakness Identified. Your trained eye immediately identifies exploitable flaws in your target's movements, anatomy, or behavior.
Choose one creature you can see within 60 feet. You immediately gain the benefits of Insightful Fighting against that creature, if applicable.
The next time you deal Sneak Attack damage to that creature before the end of your next turn, the attack deals an additional 7 (2d6) damage of the same type as the triggering attack.
Protocol Bravo: Containment. You've learned that sometimes surviving means limiting a monster's options rather than trying to overpower it.
Choose one creature you can see within 60 feet. Until the end of your next turn:
• The creature's Speed is halved.
• The creature cannot take the Dash action.
• The creature cannot benefit from being Invisible or Hidden from you.
This protocol represents your ability to anticipate movement, herd your quarry into unfavorable positions, and deny escape routes.
Protocol Charlie: Tactical Withdrawal. You know exactly when to disappear before the killing blow lands.
Until the start of your next turn, the first attack roll made against you is made with Disadvantage.
Immediately after that attack is resolved, whether it hits or misses, you may move up to half your Speed without provoking Opportunity Attacks.
Protocol Delta: Opening Created. Your years of field experience allow you to direct your allies toward the perfect moment to strike.
Choose one ally who can see or hear you and one creature you can see. The next attack roll that ally makes against the chosen creature before the start of your next turn has Advantage.
If that attack hits, it deals an additional 4 (1d8) damage of the same type as the triggering attack.
Whether through a shouted warning, a well-placed distraction, or exposing a hidden weakness, your experience creates opportunities that others would never notice.
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