Spell Breaker Image

Prerequisite: Strength or Dexterity 13, and an Intelligence, Wisdom, or Charisma 13

You have learned to channel your physical prowess and force of will through the magical Weave, allowing you to strike magic that manifests in the physical world.

Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.

Break the Weave

When you take the Attack action, you can replace one attack with a Spell Breaker attack against a spell or magical effect that can be seen or physically felt and is within the reach or range of the weapon used.

A magical effect can be targeted only if its manifestation occupies, or can be perceived at, a specific location. A spell or magical effect affecting a creature can't be targeted solely because it is affecting that creature.

If the effect provides its own AC or hit points, use those statistics. Otherwise, use the following statistics:

Armor Class = 10 + twice the spell's level

Hit Points = 10 + (10 × the spell's level)

Make an attack roll against the magical effect using your weapon or an unarmed strike.

On a hit, the magical effect takes only the piercing, bludgeoning, or slashing damage dealt by the weapon or unarmed strike, including the ability modifier used for the attack and any bonus damage of those types provided by the weapon itself. Damage added by class features, spells, or other effects doesn't apply.

If the magical effect requires concentration, it doesn't take damage. Instead, the creature concentrating on the effect must immediately make a concentration saving throw with disadvantage. The DC equals:

10 + the piercing, bludgeoning, or slashing damage that would have been dealt by the Spell Breaker attack.

On a failed save, the spell or magical effect ends.

If a magical effect is reduced to 0 hit points, it ends.

Critical Strike

When you score a critical hit with a Spell Breaker attack, roll an additional set of the weapon's damage dice and add the result to the damage.

Uses

You can use Break the Weave a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Spell Breaker Image

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