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You can wield Two-Handed weapons in a single hand. While doing so, these weapons are considered Light for the purpose of making an attack of the Light weapon property. When you make an extra attack as a result of using a weapon that has the Light property or is Two Handed, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.

Once per turn, if you hit a creature with attacks from two different Two-Handed Weapons in a single turn, they take extra damage equal to twice your proficiency bonus.

If you carry two weapons with the same name that both require attunement, and you are attuned to one of them, you are considered attuned to both of them.

When you are hit with a melee attack while wielding two Two-Handed weapons, you can use your reaction to interpose your weapons in order to reduce the damage dealt by the causing attack by an amount equal to your strength score times half your proficiency bonus (both rounded down). If the damage of the causing attack is reduced to zero this way, the weapon that struck your weapons becomes damaged. A damaged light weapon is unable to be used until it is repaired, while any other weapon gains a penalty of 1 to all its attack and damage rolls. Owner of a weapon damaged by the use of this feature can spend their long or short rest repairing their weapons to get rid of all damaged effects inflicted on them.

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