Glass Jaw Image

Glass Jaw

Prerequisite: None
Category: General Feat

You have trained yourself to end fights quickly, but your fighting style leaves little room for mistakes.

First Strike

When you enter combat, your first successful attack against a creature deals an additional 2d8 damage.

Don't Get Hit

Until you take damage from a creature, you can move with exceptional speed and precision. You gain 10 feet of additional movement, and you can move through the space of an enemy once during your turn without provoking an Opportunity Attack.

Glass Jaw

The first time you take damage from an attack during combat, your First Strike and Don't Get Hit benefits immediately end for that combat.

Until the end of combat, you are Shaken:

  • You cannot take the Dash action.

  • Your movement speed is reduced by 10 feet.

  • You lose 2 on future attack to hit rolls (-2 to hit)

  • You lose AC (-2 AC)

Comeback

Once per Long Rest, when you become Shaken, you can immediately regain your composure. You can move up to half your Speed without provoking Opportunity Attacks.

 

Glass Jaw Image

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