Glass Jaw
Prerequisite: None
Category: General Feat
You have trained yourself to end fights quickly, but your fighting style leaves little room for mistakes.
First Strike
When you enter combat, your first successful attack against a creature deals an additional 2d8 damage.
Don't Get Hit
Until you take damage from a creature, you can move with exceptional speed and precision. You gain 10 feet of additional movement, and you can move through the space of an enemy once during your turn without provoking an Opportunity Attack.
Glass Jaw
The first time you take damage from an attack during combat, your First Strike and Don't Get Hit benefits immediately end for that combat.
Until the end of combat, you are Shaken:
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You cannot take the Dash action.
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Your movement speed is reduced by 10 feet.
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You lose 2 on future attack to hit rolls (-2 to hit)
- You lose AC (-2 AC)
Comeback
Once per Long Rest, when you become Shaken, you can immediately regain your composure. You can move up to half your Speed without provoking Opportunity Attacks.
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