As you take damage you begin to feel a primal rage within you granting you exceptional speed and strength.
When your health is at a certain percentage gain the following enhancements:
At 99% to 75% gain an increase to movement speed of 20ft.
At 74% to 50% gain a +5 to melee hit chance at disadvantage.
At 49% to 25% gain a +1D10 to melee damage but at the start of your turn roll a 1D6. On a 1 the action is cancelled, your turn ends and you gain the incapacitated condition.
At 24% to 1% you enter a berserk state whereby you instantly start attacking the creature nearest to you.
This state can end by being downed or being healed to above 24% of your total health after passing a CON save (if failed remain in Fury state)
This will reset once per long rest.
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