The Impossible Dream Image

Once per day, at dawn, you can roll 1d4 on the Impossible Dream table to determine your charge for the day. You maintain the charge as if concentrating on a spell, and it lasts until you fail a concentration saving throw or end it as an action.

IMPOSSIBLE DREAM ROLL RESULT
1. My knightly advice? Dodge their attacks! All allied creatures within 20 feet have their Armor Class increased by 1.
2. This is not a stick; it is a golden lance! Your weapon attacks deal an additional 1d6 force damage.
3. Hear me! There is a great quest we must embark upon! Your movement speed increases by 10 feet.
4. The cruel reality, the end of this impossible dream. You have advantage on all saving throws and take half damage from magical effects. You become vulnerable to nonmagical bludgeoning, slashing, and piercing damage.

 

The Impossible Dream Image

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