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General Feat (Prerequisite: Level 4+)

  • Increase your Strength, Dexterity, Charisma or Constitution score by 1, to a maximum of 20.
  • If a creature misses you with an attack roll, you can use your reaction to make one weapon attack or unarmed strike against it, or disengage and move up to half your speed.
  • If a creature hits you with an attack roll, you can use your reaction to change places with a creature that is at least small and no more than one size bigger than you and within 10 feet of you (or 15 feet when your speed is 40 or more) and the attack targets that creature instead. If the creature is unwilling, it has to make a strength or dexterity saving throw against your DC (8+PB+Strength, Dexterity or Charisma modifier). If the creature succeeds the saving throw, you are still hit by the triggering attack, but can move the mentioned distance without provoking opportunity attacks.
  • When you use Heroic Inspiration on an attack roll, you reroll with advantage and when the attack hits, you gain a bonus to your damage equal to your proficiency bonus.
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