Furry Larper. At the end of each Long Rest, roll a d20 to determine your identity for the day.
11–20 — Furry. You gain a +5 bonus to Wisdom (Animal Handling) checks.
1–10 — Larper. You gain a +5 bonus to Charisma (Deception) checks made to convince others that you genuinely hate furries.
Your identity lasts until you finish your next Long Rest, when you roll again.
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