General Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Wizard or Sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same lists you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Unstable. When you use this feat you must make an Intelligence saving throw, the DC is equal to 10 + the level of the spell cast, on a success you cast the spell as normal. On a fail, roll on the Scar Surge table for the resulting effect.
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