Elemental Inititate
Path of the Elemental Feat (Prerequisite: Level 4+)
You take the first steps toward elemental assimilation. You must choose an element to align with (Air, Earth, Fire, or Water). You gain the following benefits:
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Ability Score Increase. Increase your Strength, Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.
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Primordial Siphon. Your elemental mark allows you to draw on the raw chaos of the Inner Planes. You have a pool of Primordial Points equal to your Proficiency Bonus. You regain all expended Primordial Points when you finish a Long Rest.
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Elemental Strike. Choose an element when you pick this feat from Air, Earth, Fire or Water. Once per turn, when you hit a creature with an attack, you can expend 1 Primordial Point to deal an extra 1d6 damage of your chosen element's type (Lightning for Air, Poison for Earth, Fire for Fire, or Cold for Water).
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