With the teachings from your homeland you have achieved the ability to exert command over a species of endemic life known as Wirebugs, allowing you to whisper orders to them to enhance your combat prowess, agility and defensive capabilities by a great deal. Spending your bonus action while in possession of a Wirebug, you may enhance your action in one of these ways:
Launch; You propel yourself 20 ft in any direction by slinging off the Wirebug's thread. This movement does not count towards your turn's movement cap and will not provoke an attack of opportunity.
Brace; You wrap the Wirebug's thread around your arms and ankles, digging your heels into the ground. Until the end of your turn your Armor class increases by 2 and you cannot be grappled or forcefully moved by any force smaller than Gargantuan.
Impact; Using the tensile strength of the Wirebug's thread you make a swing or motion with your weapon otherwise impossible without a running start, the next attack you make this turn with your Hunter weapon does not cost an action and deals an additional 2d6 damage of its type (Bludgeoning, Slashing, Piercing)
Lock-on; Utilizing the thread like a guiding line, you connect to a spot on your target's body, you have advantage on the first attack roll of every one of your turns you make against the enemy you are connected to. At the start of their turn, the enemy makes a DC 14 strength check to try and detach the line from themselves.
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