The user has 3 charges that reset on a long rest.
When using Void step, the user attempts to step backwards into an immaterial realm between life and death. Once the user has entered the Void they are immaterial, unaffected by any attacks bringing anything on their person or anything they hold on to including living beings. Once inside of the void the user can not make any actions inside and can not perceive what is outside of it and no time seems to pass. No forms of communication can happen once in the void.
If used as a bonus action the user will successfuly enter the void and will be forced out of it at the start of their next turn.
If used as a reaction the enemy must make an additional throw with disadvantage to prevent the user from Void stepping with a wisdom check of 15.
If the user is stunned, prone, incapacitated or has their movement set to 0 (Grappled or Restrained) they can not use Void Step.
When exiting the void, the user will return to the same location they where previously or within the nearest open space. If used while on a moving object they will return to the same location on the moving object.
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