Weapon Feat (Prerequisite: Proficiency in Firearms, Riposte Maneuver, and Level 8+)
Suppressive Fire. When using a Firearm’s AOE Save Attack, those who are hit gain a 10 feet movement penalty, and disadvantage on their next attack.
Covering Fire. When a Friendly Creature is about to be hit by a Melee Attack within your line of sight, you may make a Ranged Attack against that creature as a reaction. If the Ranged Attack is successful the enemy gains disadvantage on their initial attack, and following attacks for the remainder of their turn.
(Can be used an amount of times equal to double the Proficiency Modifier, Resets on Long Rest, Half Resets on Short Rest)
Bounding Fire. When Covering Fire is used successfully, the friendly creature gains 15 feet of movement and cannot be hit with an attack of opportunity when moving away
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