Whenever you cast Magic Missile, your innate wild magic triggers, and the last missile is replaced by an effect and/or target determined by a [roll]1d8[/roll].
- The missile alters course and hits you, the caster.
- It turns into a Healing Word. (same for 3)
4. It turns into a Frostbite. (same for 5)
6. It turns into a Starry Wisp. (same for 7)
8. It turns into a Witch Bolt
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