Torm has marked you as one of his Chosen, empowering you with divine strength, unwavering resolve, and supernatural command over your sorcery. The power of the Loyal Fury courses through your body, reinforcing your defenses, sharpening your instincts, and allowing you to channel radiant and force energy through your magic.
As a Chosen of Torm, your maximum hit points increase by 20 + your character level. You gain a +2 bonus to Armor Class, Initiative, all skills, spell attack rolls, and your Spell Save DC.
Your Sorcery Point maximum increases by 3. You regain 2 Sorcery Points whenever you finish a Short Rest. Once on each of your turns, you can reduce the Sorcery Point cost of one Metamagic option by 1, to a minimum of 0, and you can apply one additional Metamagic option to a Sorcerer spell.
Torm also grants you divine magic and several unique abilities, including Gauntlet of the Last Second, Torm's Steadfast Soul, Edict of the White Hour, Oathshield, and Avatar of the White Hour.
You have advantage on saving throws against being Charmed, Frightened, or possessed, as well as advantage on Constitution saving throws made to maintain Concentration. When you cast a Sorcerer spell that deals damage, you can choose for that spell to deal radiant or force damage instead of its normal damage type.
These powers represent Torm's direct favor and mark you as one of his mortal champions.
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