Your vampiric powers grow. You gain the following traits:
- You have darkvision out to a range of 60 feet.
- Your creature type is Undead. You don’t age and have no need for air. You have no reflection and cast no shadow. You have no need for food or water but must instead drink at least half a gallon of blood from a Humanoid or Beast each day.
- Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You use your choice of Strength or Dexterity for attack and damage rolls when you attack with this bite. Your bite has a reach of 5 feet and can only target a willing creature, or a creature that is grappled by you, incapacitated, or restrained. The bite deals 1d6 piercing damage plus 1d6 necrotic damage on a hit. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest.
- While in sunlight, you have disadvantage on attack rolls, ability checks, and saving throws.
- You have resistance to necrotic damage.
- You have vulnerability to radiant damage.
- You can cast the charm person spell at will, using Charisma as the spellcasting ability.
- You can climb difficult surfaces, including upsidedown on ceilings, without needing to make an ability check.
- You can’t enter a residence without an invitation from one of the occupants.
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