Your mastery over hidden knowledge has become absolute. Minds yield their truths to you, and every secret you uncover becomes a weapon.
**Psychic Mind.** On your turn, you can cast *Detect Thoughts* as a free action without expending a spell slot or requiring concentration. The spell’s range increases by 30 feet.
Whenever you probe deeper into a creature’s mind, you may search for a hidden weakness. If the creature fails its saving throw, you learn one vulnerability it possesses that is not negated by another trait, feature, or protection.
If the creature has no vulnerabilities, the DM chooses one damage type. The creature becomes vulnerable to that damage type for 1 minute. For the duration, you know what type that it is and it loses any absorption, immunity, resistance, damage reduction, or similar protection it has against the chosen damage type.
**Secret Strike.** Once on each of your turns when you deal damage to a creature, you can deal additional psychic damage equal to a number of d12s equal to your Wisdom modifier.
The target must reveal a meaningful secret to you. If it has no secret to reveal, refuses to reveal one, or is incapable of doing so, it instead takes an additional 50 damage of the triggering damage type and 50 psychic damage.
When this additional damage reduces a creature to 0 hit points, you may erase it from existence.
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