Way Of The Flowing Weaponed Image

You have been chosen by The Kensei, himself. After years of hard training and grueling lessons The Kensei has granted you personal training to make you the next Kensei

Blessings -
Disarming Voice - As a bonus action the player makes a swift and preciouses strike to disarm a creature with in 5ft of them. Creature must be with in their size or up to one smaller. Target creature must make a strength saving throw (10 plus Strength bonus). On a failed save, creature is disarmed, the weapon is forced 5 ft away and has disadvantaged on attack rolls. On a successful roll the creature is pushed back 5ft

Forcefully submission - As a bonus action, the player's voice booms with unrivaled authority and any creature with in 5ft of the player. Any affected creature must make a intelligence saving throw or gains the fear condition, prone condition or parallelized condition. On a successful roll the creature has disadvantage on attack rolls against the player

Elemental wear - Player conjures up a elemental force into their weapon through the power of their ki and unleashes it through devastating blows. Player may spent any amount of ki equal to the ki they have to add 3 points of whatever elemental damage they choose.

 

In time of need (whenever the party is very low health, less then 10% of health or only 3 or more of the party is down and unconscious) Choose between Way of the war Path and blood bath or Eye of perfect protection and Evil. Then gain the following affects

Way of the war path and blood bath- in times of need player calls upon Kensei to guide and protect them. Player gains all missing health, gains 10 to their AC until all enemies are dead or more than half the party is back up, gains all of their ki points back and gains 6 extra attacks, gain immunity to all types of damage for 1d6 worth of turns. Whenever you land a hit add an extra 2d6 of force damage, then have the target roll a Constitution saving throw or is stunned (10 plus your Constitution modifier plus half your level)
Eye of perfect protection and Evil - You become immune to all types of damage for 1d4 worth of turns. You gain the following affects -
Healing touch of the world and souls - you and one targe creature you can touch regain 8d10 of hit points, remove all conditions, removes any level of exhaustion, removes all curses and negative affects.

World's restrained - Up to 10 entities gain the restrained condition. Each affected must make a Dexterity saving throw or gains restrained condition. (10+your dex modifier + your proficiency bonus)

Previous Versions

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9/7/2026 2:48:53 PM
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Way Of The Flowing Weaponed Image