General Feat (Prerequisite: Level 5+ and Strength or Constitution 15+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Thick Hide. When you hit a creature with an unarmed strike, you can gain Temporary Hit Points equal to the total number rolled on the weapon’s damage dice. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or Long Rest.
Quaking Hoof. When you miss an unarmed strike on a creature, you can take your frustration out with a heavy stomp. Any creature within 5 ft from you must succeed on a DC 14 constitution saving throw or be knocked prone. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or Long Rest.
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