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  1. Keen Hearing and Smell. The Beast of Umbra has advantage on perception checks that rely on hearing or smell. Shadowkin. The Beast of Umbra is a being of pure shadow. As such, it gains the following traits. The Beast of Umbra’s darkvision is not impeded by magical darkness. If the Beast of Umbra is in an area of dim light or darkness, it is invisible to creatures further than 5 feet from it. The Beast of Umbra’s attacks are magical and deal an additional 1d10 necrotic damage (included in the attack). The Beast of Umbra takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

    Actions

    Multiattack. The Beast of Umbra makes one attack with its Claws and one attack with its Bite.

    Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) necrotic damage. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage
     
  2. Bonus Actions

    Shadow Step. The Beast of Umbra teleports to an unoccupied space it can see within 30 feet that is in dim light or darkness. Eyes of the

    Beast.
    The Beast of Umbra focuses its gaze on a creature it can see but that cannot see the Beast. The target is taken by a profound, imminent dread, becoming vulnerable to necrotic damage until the end of the Beast of Umbra’s next turn. For the duration, the target has advantage on Initiative checks.
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