Species Feat (Prerequisite: Level 8+, Eliotrope (ZJ), doesn't already have an Eliotrope Elder Feat)
(Please note that this feat should only be used with my specific version of the Eliotrope species, marked with a (ZJ) at the end. Additionally, please make sure that you only have one Eliotrope Elder selected per character.)
Your journey through life thus far has made you wise and has allowed you to nurture an advanced technique of life energy manipulation: Creating blades and shields out of life energy. When attacking, it doesn't look like they do anything on the surface, as you leave no marks on the body. However, in reality you're targeting something deeper than flesh: The life energy that flows through the creature itself.
Ability Score Increase. Increase your Strength or Wisdom by 1, to a maximum of 20.
Energy Weapon. As a Bonus Action on your turn, while you have no weapons drawn, you can gather the life energy around you and condense it in the form of a melee weapon you are proficient in. The energy weapon has the following properties:
- The energy weapon has a bonus to attack and damage rolls equal to half of your Proficiency Bonus (rounded down).
- The energy weapon has all the properties of the weapon it mimics, along with the weapon's damage dice and damage type.
- Damage dealt by the energy weapon ignores both resistance and immunity.
- Once manifested, you are able to use the weapon's Weapon Mastery property, even if you don't know it.
Off-Hand Weapon. If you manifest an energy weapon and you can use another weapon in your off hand (Through methods such as the Light property or the Dual Wielding feat), you can manifest a second weapon in your off hand that follows the rules you follow for fighting with two weapons. Alternitavely, you can manifest a shield instead of a second weapon. The energy shield will give you a bonus to your AC equal to half your Proficiency Bonus (rounded down).
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