Species Feat (Prerequisite: Level 8+, Eliotrope (ZJ), doesn't already have an Eliotrope Elder Feat)
(Please note that this feat should only be used with my specific version of the Eliotrope species, marked with a (ZJ) at the end. Additionally, please make sure you only have one Eliotrope Elder Feat selected per character.)
Your journey through life thus far has made you wise and has allowed you to grow your capabilites with your portals, making you one of the best in the use of spatial gateways, second only to other Portal Master Eliotrope.
Ability Score Improvement. Increase your Constitution or Wisdom by 1, to a maximum of 20.
Portal Adept. Your normal portals can be big enough to fit Large creatures or objects or smaller, and at 10th level, you can use your Action to have the portals be large enough to fit Huge creatures or objects or smaller. Additionally, when you enter a creature's melee range, you can use your Reaction to reposition yourself up to 30 feet away from you using your portals. If you make an Opportunity Attack against a creature, you can use your portals as a part of the attack to reposition yourself up to 30 feet away.
Portaling of the Wanderer. At 10th level, when using your Action to create your portals, the range at which you can place your portals extends to a 180-foot Sphere. Additionally, you can use all of your action economy on your turn to create a massive "Planar Portal" that can fit up to Gargantuan creatures or objects. The destination of the Planar Portal can be anywhere on the same plane of existence as you that you have personally visited at least once. If you try to portal somewhere you've never seen or visited or it's in a different plane of existence, you are instead teleported to a random place within your current plane of existence. If you have seen your destination but haven't visited it (such as in a painting or photograph), roll a d100. On a 1-50, the teleport fails and you end up in a random place in your current plane of existence. On a 51-00, the teleport succeeds and you end up in your target location.
After you create the Planar Portal, you immediately take a level of Exhaustion, and if you choose to maintain Concentration on the Planar Portal, it takes your entire turn to do so and you take another level of Exhaustion for every turn you keep the Planar Portal up. Once you use this ability, you cannot use any Eliotrope abilities that mention life energy until the exhaustion from the Planar Portal is cleared, and you cannot use the ability itself again for a number of long rests equal to 5 - Your Constitution Modifier (minimum of 1).
Portal Accretion. While at least one of your hands are free, you can use your Bonus Action to create a singular portal instead of two centered on your open hand. This portal must be able to fit creatures or objects one size below you or smaller. The portal not having a link creates a vacuum effect and will pull in creatures or objects of its size or smaller in a 15-foot cone. Anything within that range must use their action to make a Strength Saving Throw (DC 8 plus your Constitution Modifier and Proficiency Bonus). On a failure, they get pulled 15 feet toward you. On a success, they don't move at all and their Action is refunded. If a creature or object that can fit within the portal is within 5 feet of you and fails the Strength Saving Throw, they are swallowed into the portal and instantly destroyed. If you wish to keep the portal up for more than one round, you must use your Action on each of your turns to maintain Concentration. You can use this feature a number of times equal to your Proficiency Bonus per long rest.
Comments