Revolver Mastery Image
Prerequisite: Gunslinger subclass or any feat that grants GRIT points
 

Your life of slinging lead has taught you more than a few tricks. You gain the following benefits:

Fan the Hammer: As an action, you can expend 2 grit points to rapidly fire the remaining ammunition in your revolver. Choose a 30-foot cone. You can choose a number of creatures within that cone equal to the number of loaded bullets remaining in your weapon. Each target must succeed on a Dexterity saving throw against your Grit save DC. On a failure, a creature takes half your revolver's normal weapon damage. On a success, it takes no damage.

Brandish: When you sense imminent danger or find yourself in a tense standoff, you can use your action to actively read the room and rest your hand on your holster. Make an Insight or Perception check (your choice) against a DC determined by the DM based on the hidden threats or hostility of the room. On a success, you enter a Brandishing stance for up to 1 minute or until combat begins. If combat triggers while you are in this stance, you can use your reaction to immediately make one hipfire ranged weapon attack at the start of your turn. This attack is made with advantage. If you take any other action on your first turn before attacking, you lose the ability to use this reaction.

 

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9/11/2026 8:56:57 PM
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Revolver Mastery Image

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