Waterbender Image

You have inherited the innate ability to manipulate Water. You shape water, and send beam of ice to your enemy.

Wisdom is your spellcasting ability for the spells below:

Shape Water:

Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control
 

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.

  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.

  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.

  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Create or Destroy Water: 

Level
1st
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Creation
 

You do one of the following:

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot Cube within range, extinguishing exposed flames there.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot Cube within range.

Using a Higher-Level Spell Slot. You create or destroy 10 additional gallons of water, or the size of the Cube increases by 5 feet, for each spell slot level above 1.

* - (a mix of water and sand)
Healing Word:
Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
 

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.

 

 

Waterbender Image

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