Path of the Duellist Feat (Prerequisite: 'Path of the Duellist: Initiate', Level 6+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
La Verdadera Destreza . When you hit a creature with a weapon attack using a Finesse weapon, instead of dealing damage you can choose to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. The creature must make a Strength or Dexterity saving throw. On a failure it drops the object you choose. The object lands at its feet.
If the creature's CR (or level for creatures that do not have a CR) is equal to or lower than your own, if you successfully disarm it you can also compel it to surrender. It must make a Charisma Saving throw. On a failure, it is Charmed by you and Frightened of you for 1 hour.
While Charmed in this way, the creature will obey reasonable commands for a surrendering creature and will try to flee if it believes it can escape. If you or one of your allies deals damage to the creature, the Charmed effect ends and it can make a save against the Frightened condition.
Difficulty Class. The DC of saving throws imposed by this ability is equal to 8 plus the Attack Roll modifier of the Finesse weapon used.
Comments