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Wild Magic Lucky (Homebrew Feature)
You possess a chaotic twist on the traditional Lucky trait, your fortune tangled with unstable arcane surges.

Luck Points
You have 3 Wild Luck Points, which refresh on a long rest.

You can spend a Wild Luck Point in one of the following ways:

1. Chaotic Advantage
When you make an attack roll, ability check, or saving throw, you may spend 1 Wild Luck Point to roll an additional d20.
You choose which die to use.

2. Chaotic Disadvantage
When a creature you can see makes an attack roll or a saving throw, you may spend 1 Wild Luck Point to force them to reroll that roll.
They must use the new result.

3. Wild Magic Trigger
Each time you spend a Wild Luck Point, roll a d3:

1–2: Nothing unusual happens.
3: You immediately roll on the Wild Magic Surge Table.

Guaranteed Surge
If you spend all 3 Wild Luck Points before finishing a long rest, you automatically trigger a Wild Magic Surge (no d3)

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