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Triggering a Black Flash

When you make a qualifying melee attack—defined as an attack made with an unarmed strike, a natural weapon, or a nonmagical melee weapon—you can trigger a Black Flash:

  • Initial Trigger: A Black Flash occurs whenever you roll a natural 20 on the d20 before any modifiers are applied. A natural 20 functions as a standard critical hit and automatically satisfies the Black Flash threshold.

  • Special Hit Resolution: The Black Flash threshold is evaluated strictly using the natural d20 result, independent of any modified hit results or alternate AC systems (such as Reverse AC). It bypasses cursed techniques or effects that would otherwise inhibit or suppress the attack.

Impact & Damage

When a Black Flash triggers:

  • Maximized Damage: All damage dice associated with the triggering attack automatically deal their maximum possible value instead of rolling.

  • Bonus Dice: Roll one additional weapon damage die (matching the weapon or strike’s original damage die) and add the result to the total damage dealt.

  • Bypassing Defenses: The strike ignores any damage resistances or immunities possessed by the target that apply to nonmagical damage.

The Flow State

Landing a Black Flash pushes you into a heightened realm of focus known as the Flow State.

  • Lowered Threshold: Once a Black Flash is triggered, you enter the Flow State. While in this state, your Black Flash threshold drops to 16 on the d20 for all qualifying melee attacks.

  • Maintaining the State: Each time you make a qualifying melee attack while in the Flow State, you must roll a natural 16 or higher on the d20 to remain in the state.

  • Ending the State: The Flow State immediately ends if:

    • You roll a 15 or lower on a qualifying attack roll's d20.

    • You end your turn without having made at least one qualifying attack roll.

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