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  • When you hit a creature with an unarmed strike, you can choose to grapple the target (no separate check required). You ignore immunity to the grappled condition.
  • A grappled creature can only escape by succeeding on a contested Athletics or Acrobatics check against your Athletics check at the end of its turn. It can also use it's action to attempt the check.
  • At Level 9: You can use your bonus action to impose the Restrained condition on a creature you are grappling, provided it is no more than one size larger than you. Doing so grants advantage on all attacks against you. Both effects end at the start of your next turn or when the grapple ends.
  • At Level 17: Whenever you would try impose the restrained you can choose to instead reveal weakpoints in the enemy. If you do so, the target is not restrained. Instead, until the start of your next turn, any creature that hits it with an attack deals extra damage to it equal to your Constitution score. This extra damage is of the same type as the attack's damage. A target can only take this extra damage ten times per use of this feature. You can grapple targets that are immune to the grappled condition, only as long as the target remains within reach of your unarmed strikes. If at any point target is outside the reach of your unarmed strikes, the grappling instantly ends.

 

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