A keen eye and a steady hand ensure the killing blow hits its mark.
Executioner's Patience
If you have not moved since the start of your turn, after the end of your turn (treated as the next creature's turn), you can take a Reaction to make one attack against an enemy within the range of a ranged weapon you are holding. You do not roll for this attack, instead treat the attack roll as if you rolled a 20 on the die. If you made more than 1 attack during your last turn, this number is reduced by 2 times the number of attacks you made during that turn.
Killing Focus
Once per turn, when you score a Critical Hit against a creature with a Ranged weapon you can deliver a devastating blow. Roll your weapons damage an additional number of times equal to your Proficiency Bonus and add it to the damage roll.
Sightline Supremacy
You can see invisible creatures within 120 feet of you. Additionally, attacking a creature you can't see doesn't impose Disadvantage on your Ranged attack rolls if you've seen it at least one time after the start of your last turn.
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