No one dies while you still draw breath.
Distant Mercy
Once every turn, whenever you restore Hit Points to a creature, you can cause a different creature within 30 feet of it to have its Hit Points restored by half of the amount. Additionally, the dimensions of the Areas of Effect of your spells and abilities that affect willing creatures is doubled.
Death Defied
Whenever a creature you can see within 60 feet is reduced to 0 Hit Points, you can take a Reaction to make it drop to an amount of Hit Points equal to your Proficiency Bonus times five instead. You can't use this feature again until you finish a Long Rest.
Light's Defiance
Whenever you restore Hit Points to a Bloodied creature, you can restore an additional 25 Hit Points. If the creature is also below 50 Hit Points when restoring its Hit Points, you can restore an additional 25 Hit Points. Both of these effects stack together.
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