Worldbreaker's Grip Image

The ground trembles beneath the weight of your iron resolve.

Inescapable Grip

You can grapple creatures of any size, grappling doesn't require a free hand as your presence alone is enough, and creatures have Disadvantage on checks and saving throws made to escape your grapple. If the creature teleports, you teleport alongside it. Creatures can make a check at the end of their turn to escape your grapple (no action required). Your grapple DC equals 10 + your attack modifier with unarmed strikes or a weapon you are wielding. You ignore immunity to the Grappled condition.

Wrenching Hold

Once per round, while grappling a creature, whenever the grappled creature attacks a creature other than you, you can take a Reaction to force it to attack you instead. The attack automatically hits.

Heavenbreaker Toss

When you move a creature you are grappling, you can instead hurl it to an unoccupied space you can see up to twice your Strength or Dexterity score (your choice) away, rounded up to the nearest 5 feet. The creature takes 1d10 bludgeoning damage for every 10 feet thrown and gains the Prone condition. You can allow an ally to take a Reaction to take no damage from this feature. Immediately after landing, an ally can make one Melee weapon attack against a creature within 5 feet of it, dealing 1d10 extra damage for every 10 feet it was thrown on a hit. The extra damage's type is the same as the weapon's type. After the toss, your grapple ends. A creature can use a Legendary Resistance, or similar ability, to negate being moved by this ability.

Worldbreaker's Grip Image

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