Whenever you affect another allied creature with a spell or ability, you can imbue it with one of the following benefits:
- Reaction option: The target can use its reaction to make a single weapon attack or cast a cantrip. At Level 9: The target can instead cast a spell of 3rd level or lower.
- Temporary vitality: The target gains temporary hit points equal to three times your proficiency bonus.
- Condition removal: The target can have one condition removed. The conditions you can choose from depend on your character level. Level 1: Grappled, prone, blinded, deafened, or poisoned. Level 9: You can also choose restrained, charmed, or frightened. Level 17: You can also choose paralyzed, petrified, or stunned.
After removing a condition in this way, roll one of your Hit Dice, add your Constitution modifier, and lose that much HP. This damage does not trigger concentration checks.
You can affect creatures with this ability a number of times per round equal to half your character's level.
Previous Versions
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9/14/2026 6:43:22 PM
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9/14/2026 9:04:45 PM
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10
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Coming Soon
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