Half-Fiend Version 5.5 (Upgrade Version 3.5) - Part 1 : General Image

Origin. A Half-Fiend can be created through biological conception or a demonic pact made in utero.

Prerequisite: The creature must be living and corporeal.

There are no alignment restrictions.

Armor Class. +1.

Ability Score Increase. Increase one or more ability scores of your choice between Strength, Dexterity and Constitution by a total of 3 points to a limit of 20 points.

Darkvision. 60 ft. If the character already has Darkvision, use the greater range.

Fiendish Natural Weapons. Your jaws and claws are Natural Weapons that can be used for Unarmed Strikes.

* Bite: 1d8 + Strength modifier piercing damage.

* Claw: 1d6 + Strength modifier slashing damage.

* Horns: 1d6 + Strength modifier piercing damage (if you have Bull style horns) or bludgeoning damage (if you have Ram style horns).

If you already possess a Bite or Claw attack, the effects do not stack; use the existing attack rather than gaining a duplicate.

Fiendish Origin. Choose one of the following Fiendish Origins by Feat. between :

Half-Fiend version 5.5 (upgrade version 3.5) - Part 2 : Abyssal Fiendish

Half-Fiend version 5.5 (upgrade version 3.5) - Part 2 : Chthonic Fiendish

Half-Fiend version 5.5 (upgrade version 3.5) - Part 2 : Infernal Fiendish

Half-Fiend Version 5.5 (Upgrade Version 3.5) - Part 1 : General Image

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