You bear a Crownkeeper Card permanently bound to you. The card cannot be permanently lost or destroyed; if separated from you, it will eventually return to your possession.
The card reacts to the lingering presence of the Crownkeepers and Crownbearers.
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Warmth. The card becomes warm in the presence of a Crownkeeper or Crownkeeper magic, structures, relics, or other influences.
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Cold. The card becomes cold in the presence of a Crownbearer or Crownbearer magic, structures, relics, or other influences.
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Glow. When Crownkeeper magic, ruins, relics, or structures are nearby, the card may begin to glow.
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Pulse and Pull. When something nearby can be activated or accessed through the card, it begins to pulse and exerts a subtle supernatural pull toward the source.
Crownkeeper Beacon
Once per Long Rest, you can activate your Crownkeeper Card and send out a supernatural pulse extending 300 feet from you.
Any Crownkeeper within 300 feet of you and on the same plane of existence becomes aware of your location and instinctively knows the fastest traversable route to reach you.
Activating the beacon draws upon your own life force. When you use this ability, you take 1d4 Radiant damage.
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