Pirates aren’t exactly famous for fighting honorably.
once per turn, when you hit a creature with a melee weapon attack or unarmed strike, you can attempt one of the following dirty tricks. The target must succeed on a Dexterity saving throw against a DC equal to 5 + your sleight of hand bonus.
- Pocket Sand: opposing enemy creature cannot make opportunity attacks against you until the beginning of its next turn.
- Shove: Move the creature 5 feet to an unoccupied space if it is no more than one size larger than you.
- Low Blow: Reduce the creature’s speed by 10 feet until the beginning of your next turn and it’s knocked prone.
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