You gain resistance to poison and acid damage and cannot be Poisoned. Whenever a creature hits you with a melee attack, its armor or hide corrodes, giving it a -1 penalty to its AC until the end of its next turn.
You gain resistance to poison and acid damage and cannot be Poisoned. Whenever a creature hits you with a melee attack, its armor or hide corrodes, giving it a -1 penalty to its AC until the end of its next turn.
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