Through constant training and experience in battle, you have learned to turn martial combat into a practiced art. Your strikes, movements, and reactions allow you to control the flow of battle through specialized combat maneuvers.
Maneuvers. At 2nd level, you learn two maneuvers of your choice from among the maneuvers available to the Battle Master Fighter. You learn one additional maneuver at 5th, 9th, 13th, and 17th level.
If you have levels in more than one class that grants this feature, add those class levels together when determining the number of maneuvers you know.
Whenever you gain a level in a class that grants this feature, you can replace one maneuver you know with another maneuver of your choice.
Maneuver Uses. You can use your maneuvers a number of times equal to half your level, rounded up. Each time you use a maneuver through this feature, you expend one Martial Maneuver Use. You regain all expended uses when you finish a Long Rest and you regain one use when you finish a Short Rest.
If you have levels in more than one class that grants this feature, add those class levels together when determining the number of Martial Maneuver Uses you have.
Maneuver Die. Your Martial Maneuver Die is a d4 at 2nd level. It becomes a d6 at 5th level, a d8 at 9th level, a d10 at 13th level, and a d12 at 17th level.
If you have levels in more than one class that grants this feature, add those class levels together when determining the size of your Martial Maneuver Die.
When you use a maneuver through this feature, use your Martial Maneuver Die in place of any Superiority Die called for by the maneuver.
You can apply only one maneuver to any single attack.
Saving Throws. If a maneuver requires a creature to make a saving throw, the saving throw DC is calculated as follows:
Maneuver Save DC = 8 + your Proficiency Bonus + your Strength or Dexterity modifier (your choice).
Other Sources of Maneuvers. If you have Superiority Dice from another feature, such as the Battle Master Fighter's Combat Superiority feature, those dice and the uses granted by this feature remain separate.
When you use a maneuver, you choose which resource you are using to fuel it. If you use a Martial Maneuver Use, you use your Martial Maneuver Die and the saving throw DC granted by this feature. If you use a Superiority Die or another resource, you follow the rules of the feature that granted that resource.
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