Prerequisite: Needs to be dumb enough to be bitten by a damn Dracula
- Have you been bitten by a vampire? Were they for some reason unable to complete the process? Well you've earned yourself the Half-Vampire feat!
With this feat you gain many bonuses that make you think "wow this isn't so bad, I can make this work," but be warned over reliance on this feat could result in accidental healing death, turning on your companions and losing your character.
Benfits
- Your Strength, Dexterity, and Charisma scores increase to 17
- You gain a melee bite attack that deals 1d6+strength necrotic damage that you heal.
- You regenerate 5 hp every round of combat
- You sparkle when in direct sunlight. (Not really a benefit but it's a matter of perspective.)
Detriments
- You gain the Sunlight Sensitivity feature
- You cannot be healed by divine magic, and instead take damage from any attempts to cast divine magic on you.
- When you haven't drank blood in 48 hours you must make a Constitution saving throw to not go into a Frenzied Bloodlust.(DC is 8+ your proficiency modifier+every day since after the first 48 hours.)
- You have disadvantage to being charmed by more powerful Draculas, and you fail automatically to the Dracula that tried (and failed) to turn you.
- Your mother isn't gonna be too happy to hear you're a damn Dracula now. Sit on that for awhile.
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