Half-Vampire Image
Prerequisite: Needs to be dumb enough to be bitten by a damn Dracula
 
  • Have you been bitten by a vampire? Were they for some reason unable to complete the process? Well you've earned yourself the Half-Vampire feat!

With this feat you gain many bonuses that make you think "wow this isn't so bad, I can make this work," but be warned over reliance on this feat could result in accidental healing death, turning on your companions and losing your character.

Benfits

  1. Your Strength, Dexterity, and Charisma scores increase to 17
  2. You gain a melee bite attack that deals 1d6+strength necrotic damage that you heal.
  3. You regenerate 5 hp every round of combat
  4. You sparkle when in direct sunlight. (Not really a benefit but it's a matter of perspective.)

Detriments

  1. You gain the Sunlight Sensitivity feature
  2. You cannot be healed by divine magic, and instead take damage from any attempts to cast divine magic on you.
  3. When you haven't drank blood in 48 hours you must make a Constitution saving throw to not go into a Frenzied Bloodlust.(DC is 8+ your proficiency modifier+every day since after the first 48 hours.)
  4. You have disadvantage to being charmed by more powerful Draculas, and you fail automatically to the Dracula that tried (and failed) to turn you.
  5. Your mother isn't gonna be too happy to hear you're a damn Dracula now. Sit on that for awhile.

 

Half-Vampire Image

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