Your corneas and soul were indelibly branded by radiant arcane fires, leaving you physically blind but tuned to the ambient currents of the Weave and the spark of living souls.
Sensory Abilities
- Magi-Vision: You navigate and perceive your environment through the ambient resonance of magic out to a range of 60 feet. Within this range, you perceive the physical contours of terrain, objects, and creatures as luminous or shadowy silhouettes outlined by the Weave. You ignore non-magical darkness, dim light, fog, smoke, and physical visual obscurement, but not concealment or cover (through solid objects).
- Soul & Spark Sense: Within 30 feet, you instinctively discern whether a creature has a living soul, is undead, or is a construct/inanimate. Within 10 feet, you sense if an object carries an active magical aura, but cannot discern its school.
- Focused Arcana: As an Action, you can focus your jade gaze to gain the effects of Detect Magic for 5 rounds (30 seconds), discerning schools of magic and specific spell auras. You can use this a number of times equal to your proficiency bonus, regaining all uses after a long rest.
- Tactile Literacy: You can read and write embossed, carved, or raised script by touch. You become fluent in Braille.
Wild Shape: The Jade-Eyed Beast
- The Mark Endures: When you assume a beast form using Wild Shape, the transformation carries the Bloodfire's mark upon your eyes. Your beast form has milky jade eyes etched with white rings and remains physically blind.
- Beast Instinct Synergy: Your Magi-Vision persists in beast form and synergizes with the beast’s physical non-visual senses. When you Wild Shape into a beast with Keen Hearing, Keen Smell, or Tremorsense, you gain their sensory benefits alongside your Magi-Vision.
Mundane Inanimate Blindness
- You cannot perceive color, recognize yourself in mirrors, or read mundane, flat ink/paint on parchment, signs, or maps.
- You have disadvantage on Wisdom (Perception) checks to spot non-magical, stationary physical hazards (e.g., tripwires, concealed pit traps, silent pressure plates).
- Antimagic Blackout: Within an Antimagic Field or a dead-magic zone, the ambient Weave is suppressed. Your Magi-Vision ceases to function, and you suffer the full mechanical penalties of the Blinded condition until you exit.
- Magical Darkness: When under effects of magical darkness, have disadvantage on visual-based Wisdom (Perception) checks.
- Arcane Flash: If you take radiant or force damage from a magical attack equal to or greater than one-half your maximum hit points, or are targeted by Dispel Magic, make a Constitution saving throw (DC 10). On a failure, the sudden surge of ambient magic white-outs your senses, blinding you until the end of your next turn.
Comments