At the start of your turn, before taking any movement or actions, you can declare a 24-Frame Sequence. You visually
map out your exact vector of movement.
To execute it, you must immediately make a DC 15 Dexterity Saving Throw. Each consecutive round you successfully
use this feature in the same combat, the DC increases by +2. The DC resets after a short rest.
• Success (The 24-Frame Blitz): Your movement speed is doubled for this turn, you gain one additional Action (Attack,
Cast, or Dash), and your physical attacks deal an extra 1d6 force damage from pure momentum.
• Failure (The Animation Freeze): Your movement immediately drops to 0 feet. You are Incapacitated and Stunned
until the start of your next turn. Attacks against you have advantage until the freeze ends.
Comments