Rouge- Poisoner Master Feat Image
Prerequisite: Rouge
 

Prerequisite: Rogue

The Rogue is a master of underhanded methods, including the use of poisons, from coating weapons to contaminating food and water supplies. A Rogue will use any method necessary to gain an edge.

Ability Score Increase. Increase your Dexterity, Wisdom, or Intelligence by 1.

Poisoner’s Save DC

Choose Intelligence or Wisdom as your ability for these features. Your Poisoner save DC equals 8 + your chosen ability modifier + your Proficiency Bonus. You can use your Poisoner’s Supplies for related skill checks.


Weapon Coating

You can create a poison that coats your weapons, causing your weapon attacks to deal an additional 1d4 poison, necrotic, or acid damage.

Each application lasts for 3 successful hits or 1 hour, whichever comes first. You can apply the poison to a weapon as a Bonus Action.

You can have a number of prepared poison vials equal to your chosen ability modifier. Creating a vial of poison requires 1 hour, or you can create the maximum number of vials during a Long Rest.

The potency of your poison increases to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 15th level.


Poison the Well

You can create poisons designed to contaminate food and water supplies, causing a variety of effects.

When poisoning a food or water supply, make a DC 15 Poisoner’s Supplies check to determine whether the poison is detectable. If you roll 25 or higher, creatures affected by the poison have Disadvantage on their saving throws against its effects.

Mild Food Poisoning

Available at 1st Level

You contaminate food or water with 5 SP worth of spoiled meat per 20 creatures you are attempting to affect.

Each affected creature must make a Constitution saving throw against your Poisoner save DC. On a failed save, the creature has the Poisoned condition for 24 hours.

Any healing magic or a successful Medicine check against your Poisoner save DC ends the condition.

Moderate Food Poisoning

Available at 5th Level

You contaminate food or water with 5 GP worth of spoiled meat per 20 creatures you are attempting to affect.

Each affected creature must make a Constitution saving throw against your Poisoner save DC. On a failed save, the creature has the Poisoned condition and gains 1 level of Exhaustion for 24 hours.

Any healing magic ends the effects.

Severe Food Poisoning

Available at 10th Level

You contaminate food or water with 20 GP worth of spoiled meat per 20 creatures you are attempting to affect.

Each affected creature must make a Constitution saving throw against your Poisoner save DC. On a failed save, the creature has the Poisoned condition and gains 2 levels of Exhaustion for 24 hours.

Protection from Poison, Lesser Restoration, or Greater Restoration ends the effects.

Happy Juice

Available at 5th Level

You contaminate food or water with 5 GP worth of floral toxins per 20 creatures you are attempting to affect.

Each affected creature must make a Constitution saving throw against your Poisoner save DC. On a failed save, the creature is Charmed toward everyone they meet for 1 hour.

While affected, the creature is compelled to tell the truth and overshare personal information.

If the creature is asked to do something it knows it should not do, it can repeat the saving throw. On a successful save, the effect ends.

Protection from Poison, Lesser Restoration, or Greater Restoration ends the effects.

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Rouge- Poisoner Master Feat Image

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