While in combat and on your turn, if you or a creature that is in non-hostile to you is at half health or below, you can tap into your inner power as a bonus action requiring 3 Ki points.
You choose a hostile creature to be your quarry. All attacks in this form must be against that creature or the effect fades.
While Unleashed Potential is active, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws and Dexterity checks and Dexterity saving throws.
- You have advantage on all attacks
- When you make a melee weapon attack or unarmed attack using Strength or Dexterity, you gain a bonus roll that increases as you gain levels as a monk (1d4 radiant, add 1d4 every 3rd level).
- You have resistance to bludgeoning, piercing, and slashing damage.
- You gain an aura of light that encompasses a 20ft radius and your hair turns golden yellow and your eyes turn blue
- You gain +2 AC
- You can teleport up to half your movement speed. While teleporting you do not take attacks of opportunity
While Unleashed Potential is active, you also gain the following disadvantages:
- All attacks against you have advantage
- You have disadvantage on all Wisdom checks and Wisdom saving throws
If you are able to cast spells, you can’t cast them or concentrate on them while in this form.
Your Unleashed Potential lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. Your Unleashed Potential does not end until it naturally expires.
You can only tap into your Unleashed Potential once per long rest and you gain 1 point of exhaustion until your next long rest
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