Captain Of The Irregulars Image

Captain of the Irregulars
General Feat
You have learned that leadership isn't about rank, regulations, or getting the bastards to salute. It's about recognising the moment, taking control of the battlefield, and having people trust you enough to act when you give the word.

The Irregulars. When you finish a Long Rest, you can designate a number of willing creatures equal to your Proficiency Bonus as your Irregulars. A creature remains one of your Irregulars until you designate another creature in its place.

Always Ready You gain a +2 bonus to Initiative rolls. 

Lead from the Front When you reduce a hostile creature to 0 Hit Points, choose one ally within 30 feet who can see or hear you to Inspire. That creature gains Temporary Hit Points equal to your Proficiency Bonus + your Charisma modifier.

Tactical Orders
When you gain this feat, choose a number of Tactical Orders equal to your Proficiency Bonus from the options below. Whenever your Proficiency Bonus increases, you learn one additional Tactical Order of your choice. You can issue a Tactical Order a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a Short Rest. In addition, when you roll Initiative, you regain one expended use. Unless an order states otherwise, the targeted Irregular must be within 30 feet of you and able to hear you.

Show 'em Who's Boss! As a [Tooltip Not Found], command an Irregular to advance on a hostile creature you designate. The Irregular can immediately move up to its Speed toward that creature. If the Irregular ends this movement within range of the designated creature, the first time it hits that creature before the start of your next turn, the attack deals an additional damage die.

Get Out of There, Dumbass! As a Bonus Action, command an Irregular to withdraw. The Irregular can immediately move up to half its Speed + 5 feet without provoking Opportunity Attacks.

Get ******* Ready Lad! If you see an Irregular being attacked, before the attack is rolled you may use your [Tooltip Not Found]to warn them. The creature gains +2 AC until the beginning of your next turn, provided it doesn't willingly move.

Get Up and Walk It Off! If an Irregular is downed within 30ft you may command them to get up. The creature can immediately expend one Hit Point Die, rolling the die and regaining Hit Points equal to the number rolled + your Charisma modifier.

Hold the ******* Line! As a [Tooltip Not Found], command an Irregular to hold their position. Until the start of your next turn, hostile creatures provoke Opportunity Attacks from that Irregular when they enter the Irregular's reach, as well as when they leave it.

Don't Let the Bastard Get Away! As a [Tooltip Not Found], choose an Irregular and one hostile creature you can both see. Until the start of your next turn, if the designated creature willingly moves 5 feet or more, the Irregular can immediately move up to half its Speed toward that creature. If the designated creature leaves the Irregular's reach during its movement, the Irregular can make an Opportunity Attack against it. On a hit, the target must succeed on a Strength saving throw (DC = 8 + their Proficiency Bonus + your Charisma modifier) or have the Prone condition.

There's Your ******* Opening! When an Irregular within 30 feet of you hits a hostile creature with an attack, you can take a [Tooltip Not Found] to alert another Irregular within 30 feet who can see the target. The second Irregular has Advantage on the next attack roll it makes against that creature before the start of your next turn.

Hold That ******* Spell! When an Irregular within 30 feet of you who can hear you fails a Constitution saving throw to maintain Concentration, you can take a [Tooltip Not Found] to steady them. The Irregular rerolls the saving throw and must use the new result.

Don't Waste the ******* Shot! When an Irregular within 30 feet of you who can hear you misses with a spell attack roll, you can take a [Tooltip Not Found] to call out an opening. The Irregular rerolls the attack roll and must use the new result.

Captain Of The Irregulars Image

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