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  • The Living Weapon: Your bare fists are permanently classified as Melee Weapons for you. They deal 1d6 + your Strength modifier (+6) bludgeoning damage. Because they are weapons, they work seamlessly with all Paladin features, including Divine Smite, Improved Divine Smite (adding your extra 1d8 radiant/pure damage to every punch), and spells like Searing Smite.
  • Gravitic Impact (Smite Synergy): When you expend a spell slot to use Divine Smite on an unarmed strike, the target is hit by a sudden spike of artificial gravity. The target must succeed on a Strength saving throw against your DC 20 Spell Save. On a failure, they are pushed 15 feet away from you and knocked prone. If they hit a solid object (like a wall), they take an additional 1d6 bludgeoning damage per level of the spell slot expended.

 

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