Your fey lineage and the power learned during your upbringing among giants have become wholly your own. No creature may claim ownership over what you have become. You gain the following benefits:
-
Giant in a Little Body. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Additionally, you have advantage on ability checks and saving throws made to resist being grappled or moved against your will.
-
Feyfeather. When a creature you can see targets you with an attack, you can use your reaction to dissolve into a swirl of spectral feathers and teleport up to 30 feet to an unoccupied space you can see. If this teleportation causes you to no longer be a valid target for the attack, the attack misses. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
-
Stolen Thunder. Once on each of your turns when you hit a creature with an attack, you can invoke the elemental power learned from your giant upbringing. Choose fire or thunder. The attack deals an extra 2d6 damage of the chosen type and has an additional effect:
- Fire. The target burns until the start of your next turn. The first time it makes an attack roll before then, it takes fire damage equal to your proficiency bonus.
- Thunder. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be pushed up to 10 feet away from you.
You can use Stolen Thunder a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
-
Not Your Plaything. When a Large or larger creature damages you, grapples or restrains you, or moves you against your will, you can use your reaction to defy its control. If you are grappled or restrained by that creature, you can immediately attempt to escape. Until the end of your next turn, you have advantage on attack rolls against that creature, your attacks against it deal extra damage equal to your proficiency bonus, and your movement doesn't provoke opportunity attacks from it. Once you use this feature, you can't use it again until you finish a short or long rest.
Once, giants reached down and carried you wherever they pleased. Your fey blood, your wings, your magic, and your strength are yours now. You belong to no one.
Comments