Prerequisite: Master Cavalier Tier
Your presence at the head of a mounted charge inspires your companions to move decisively before the enemy can respond.
When you roll Initiative while mounted, you can activate Lead the Charge and choose up to three allies who can see or hear you.
Until the end of each chosen ally’s first turn in that combat, that ally:
Gains +10 feet to their Speed.
Has Advantage on saving throws against being Frightened.
Can add 1d4 to their first attack roll.
Once you use Lead the Charge, you cannot use it again until you finish a Long Rest.
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