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"Mocktails, mixers, ice, and all that is nice. Quite the opposite of whatever unholy concoction it is that the blonde Homura is actually conjuring up whilst no one is looking. That intellect she had inherited from her mother, it may have provided her with the chance to become Solace's greatest chemist, and yet she decided against it, picking up bartending instead, to everyone's dismay."

—Arima Homura

 

As an action, you can expend a Channel Divinity, and cast the spell Tasha's Bubbling Cauldron without needing to provide its material components or spell slot.
The spell functions as normal, with the following exceptions: 

  • It takes on the appearance of a bar with your own personalized motif. 
  • The liquid within the cauldron can duplicate the properties of up to Very Rare potions of your choice.
  • Each time you withdraw a potion from the cauldron, it can be different from the previous one. 
  • You can withdraw a "Specialty Mix" potion from the cauldron, which counts as two potions for the purposes of the maximum number of potions that it can produce.

A "Specialty Mix" potion is a mix of two potions of your choice that the cauldron can duplicate, taking the longer duration of the two, with a maximum duration of 6 hours. Due to their volatile nature, they become inert and lose their magical effects if not consumed within 4 hours of being produced.
Whenever you withdraw such a potion, roll a 1d100 before consulting the following table for its additional hidden effect that is only revealed once consumed. Once that additional hidden effect has taken effect, that same "Specialty Mix" potion loses that effect. 

Speciality Mix
1d100 Result
01 The creature consuming this potion suffers from the Burning hazard for the next 24 hours, except that it cannot be extiinguished before the time runs out.
02–08 The creature consuming the potion becomes poisoned for 1 minute, which ignores immunity to the poisoned condition. Whilst poisoned, they are stunned.
09–15 The creature consuming the potion is magically polymorphed into a goat for an hour. A 5th level Dispel Magic or similar can forcefully undo this effect.
16–25 The creature consuming the potion has its sense of taste altered until cured by a 9th level Greater Restoration and perceives anything normally good tasting as utterly vile and disgusting, whilst anything that would taste horrible is perceived as the utmost gourmet five star meal.
26–35 Both potions lose their effects, and the mixture creates a magical explosion in a 20-foot-radius sphere centered on the creature that drank it. Each creature in that area takes 40d10 fire damage which ignores both resistance and immunity.
36–80 The creature consuming the potion may add your Intelligence Modifier to its Attack Rolls, but subtracts it from all Wisdom Saving Throws that it rolls for the next hour.
81–95 Both potions work, but the numerical effects are doubled. If neither potion has anything to double in this way, they work normally.
96-100 The creature consuming the potion may cast Wish once immediately after consumption.

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2026 4:55:41 AM
2
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1
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6/23/2026 6:12:09 PM
41
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9/29/2026 6:00:17 PM
74
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