The Goddess of the Dark Sand
The Desert Heat tends to cause Burns and Mirages, but once Night Falls, only the Darkness can see the Truth. - Dua Bastet
Prestige 1–2 (Works everywhere):
Ability 1 — The Living Shadow that Sees All: Thanks to her Connection to the Shadowfell, as well as her Training in Tactical Stealth, when she is in Areas of Complete Darkness, she is under the Invisible Condition, and when she is in Dim Light, she gains a +10 to any Dexterity (Stealth) Checks made to Sneak. She gains Truesight out to 60 Feet. Thanks to her Training, her Agility and Speed are Honed to the Best Standards, and her Dexterity is set to 30. Also, due to her Attention to Details and ability to understand people to an above average degree, Her Wisdom Score is set to 23. Neither Score can go Higher by any Means.
Ability 2 — The Flames of the Desert: Once per Long rest, Amyra can speak a Word of her Domain, Channeling the Immense Heat of the Ankh-Terra Desert. For the next Minute, if she causes Fire Damage from any Source, she can Bypass Resistances, and if her Target is Immune to Fire Damage, they take Half Damage instead. The Radius of her Fireball is Increased to 50 Feet. Any Creature that takes Damage from her Fireball are covered in Flames and gain the Burning Condition, Taking 1d10 Fire Damage at the Start of their Turn. They can spend an Action to Douse the Flames, ending the Condition.
Immutable Flame
When you have been set on Fire so many times in your life, you learn to Deal with it, but once you learn to Control it, you must Learn to ensure you do not set others on Fire by Accident. Otherwise, the Damage to the Land could be Immeasurable. - Dua Horus
Prestige 3–4 (Works in native realm and realms where you have roots or domains):
Ability 3 — Flames of Emotion: While within her Domain, her Innate Flames, as well as any Flames within 120 Feet, change color based on her overall Mood. If she is more Calm, the Flames Appear more White, and if she is more Angered, then they appear more Black. This does not affect Creatures or Items that have their own Innate Physical Flames or Flames from Casted Spells other than her own. Her Ability to withstand Intense Heat allows her Added Protection against Fire Damage. If he takes Fire Damage from Any Source, she only takes Half.
Ability 4 — Preservation of Nature: While within Ankh-Terra, Travelers cannot use any Spells that Affect Nature or that would Alter the Terrain without performing an Arcana Check with a Variable DC that is no more than 8+Level. If they Fail the Check, then so too does the Spell, and the Spell Slot is still expended. If the Check Fails by 10 or More, the Spell Backfires, and the Caster takes Level/2 D10's in Arcane Damage.
Celestial Rage
Anger can easily Overpower your Mind to Darkness, but if you learn to Hone it, you can use it to Enhance your own Power, and Protect the Light. - Dua Ra
Prestige 5–6 (Works in certain parts of your native realm)
Ability 5 — Domain Expansion, Plane of the Shadowfell: Once per Long Rest, Amyra can expend 2 Focus Points to Cast Darkness in a 120 foot Radius from Herself, and when she does, she can see within the spell’s area. By Expending 1 more Focus Point when Casting, she can Target 1 Ally that she can Touch, and allow them Sight within the Area as well.
Ability 6 — Double Edged Power: Once per Long Rest, Amyra can Expend all of her Celestial Magic, and Manifest her True "Divine Wrath" Form for 3 Turns, Healing herself to Full Health. During this Time, her Fury allows her Unarmed Strikes to hit Harder, Doubling their Damage. On a Hit, her Unarmed Strikes deal "Radiant" Damage. Once her "Divine Wrath" Form ends, she cannot take any Action, Bonus Action, or Reaction until the End of her Next Turn, her Speed becomes 0, and all Buffs are Removed except her Celestial Life (Boon of Immortality).
The Soul Feline
Cats are the Natural Protectors of the Soul, and are Drawn to those that Vow to Protect the People - Dua Bastet
Prestige 7–8 (Works only in your domain or with explicit DM approval)
Ability 7 — Soul Savior: Within Ankh-Terra, Amyra can stave off the Call of the Tuat, so that it does not collect the Souls of those that Die within her Domain. During Quests, or in DM RP, Once per IRL Week, she can Revive Players to 1 HP by Expending one of her uses of Celestial Life (Boon of Immortality), as well as using 500gp Worth of Diamonds, as if by the Raise Dead Spell (Character still suffers Resurrection Sickness). Once per Day, she can Expend both of her uses of Celestial Life (Boon of Immortality) to Heal herself by up to Half of her Max HP.
Ability 8 — Catnip Aura: While within Ankh-Terra, Amyra's Presence as a Cat Beastkin, as well as an Ascendant Being, gives a small chance that a Cat-Like Beast will appear, that Players can Hunt during a Quest. Regardless of what Realm she is in, any Cats and Cat-Like Beasts are Innately Drawn to her Presence, and will want to be near her.
Previous Versions
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9/29/2026 9:00:20 PM
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Coming Soon
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