Scars Of Morné Image
Prerequisite: Plaguefall Campaign
 

Your time fighting off/ surviving the undead and the fall of Morné have left you with a permeant scar. 

You can select one or roll a D10 and add one at random

1) Bad Leg: Your speed is reduced by 5 feet. If your Strength Score is ever permanently increased, lose this Scar.

2) Missing Eye: You have disadvantage on attack rolls on creatures more than 30 feet away. If you find a prosthetic eye, this Scar’s effects are suppressed while it is equipped.

3) Trauma: Whenever you are first bloodied during an encounter, if you fail a DC 10 Charisma save you become frightened for up to one minute, repeating the save at the end of each turn to end the effect. If you ever roll 25 or higher on this save, lose this Scar.

4) Hearing Damage: You have disadvantage on Wisdom (Perception) checks to detect hiding creatures.

5) Facial Scarring: You have disadvantage on Charisma (Persuasion) checks with noncombatant civilians and nobles.

6) Missing Fingers/Arms: You must spend 10 gold to modify any weapon or shield to suit your needs. Unmodified items have -1 to hit or AC for you. If you find a prosthetic hand or arm, this Scar’s effects are suppressed while it is equipped.

7) Insomnia: You have disadvantage on saves against Exhaustion.

8) Wary: You have disadvantage on insight checks to discern intent, and when you fail such a check you always assume the worst.

9) Black Mark: If you die, your species becomes Plagueborn and you revive with 1 hit point. Then, lose this Scar.

10 Lucky: You made it out without any scars. Exactly once during your lifetime, you may change the result of a d20 test you make or that is made against you. Then, lose this Scar.

Scars Of Morné Image

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